![]() As soon as any square is completely full with balls of the same color, its content empties to make room for more balls. The squares can be rotated in 90 degree steps. The player can pick one out of 4 squares on the bottom of the screen to shift balls in one line into and out of these squares. A grid on top of the screen fills slowly with multicolor balls. Elements appear faster over time.įinty Flush. As soon as a line is complete, the elements of that line are removed from the screen. If the element stack is full, the game is over. Elements appear on an element stack, and can be selected freely from that and subsequently placed anywhere on screen, without overlapping each other. ![]() Using 'Tetris' style blocks, a continuous line from a screen border to an opposite screen border needs to be build. A rotation puzzle, where a given pattern needs to be recreated by rotating elements on the playfield. Movement is not possible between differently colored tiles, unless a special, multicolor 'bridge' stone is used. If the opposing (computer controlled) thief reaches the exit before the player, the game is lost. The goal is to reach the exit to proceed to the next level, valuables can be 'stolen' for score. Every level consists of a labyrinth of colored pathways, scattered valuables, locked doors, keys, a thief (the player), on some levels an opposing thief and a door marked exit. 6 Puzzle Games designed by Alexey Pajitnov, the original Tetris designer, on one Gameboy Color cartridge.
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